We believe in virtual reality, because it allows us to provide you
Introducing a new kind of blog : the technical blog (with title prefix [TECH]). In these posts, we share technical studies or we detail some specific game development practises that we’ve used.
When developing for Oculus Quest, performance is the main issue. Since the Quest is an autonomous headset, we rely on its Snapdragon 835 chipset (Samsung Galaxy S8) to render a VR environment. The Quest supports two graphic API : OpenGL ES 3.1 and Vulkan. Which one is better ? Today we are making a first comparison between the two.
For the test, we used UE 4.25.1 (Epic Launcher)...
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