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Tech

Technical write-ups from VR production: engine and platform choices, performance work, and the tooling that keeps a game project moving.

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Tech Aug 12, 2020 [TECH] Versioning game sources with GIT LFS Git handles the large binary assets a game carries badly. How we set up Git LFS to version a video game's sources.
Tech Jul 6, 2020 [TECH] QUEST - Vulkan VS OpenGL ES3.1 FIRST COMPARISON On Oculus Quest, performance is everything. A first hands-on comparison of the two graphics APIs the headset supports: Vulkan and OpenGL ES 3.1.
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