[TECH] Versioning game sources with GIT LFS
Git handles the large binary assets a game carries badly. How we set up Git LFS to version a video game's sources.
Tech
Technical write-ups from VR production: engine and platform choices, performance work, and the tooling that keeps a game project moving.
[TECH] Versioning game sources with GIT LFS
Git handles the large binary assets a game carries badly. How we set up Git LFS to version a video game's sources.
[TECH] QUEST - Vulkan VS OpenGL ES3.1 FIRST COMPARISON
On Oculus Quest, performance is everything. A first hands-on comparison of the two graphics APIs the headset supports: Vulkan and OpenGL ES 3.1.