Want to see how we built a game in just 48 hours? From concept to last-minute disaster, watch the vlog here.
Let’s break down these two days of pure creativity, caffeine and chaos! Bear with us to witness the final nerve-wracking moments 😨.
A Game Jam is a 48-hour game development challenge where teams must create a game from scratch based on a surprise theme. These events test your creativity, teamwork, and urgency skills.
I arrived at the École de Design de Nantes on Friday evening for my first-ever in-person Global Game Jam. The energy in the room was electric, with over 100 people buzzing with excitement. I had teamed up in advance with two talented artists—a 3D artist and a 3D animator—but given the scale of the event, we saw an opportunity to expand our team with more diverse skills.
While enjoying some pizza, we mingled with other teams and ended up merging with a group that brought essential UX/UI design, concept art, and sound design skills to the table. Our final 7-person team was now complete!
The Game Jam theme was revealed: “Bubbles.” The best practice for a game jam is to avoid wasting time finding a game idea.
Our minds raced through different hypotheses:
We chose the last one because it struck the perfect balance between fun, simplicity, and feasibility within 48 hours. The variety would come from level design and creative obstacles rather than overly complex mechanics.
With our game idea locked in, we needed a proper indie game development workflow.
I jumped into setting up the project structure:
By the end of the night, we had:
The night was short, but at least we were guaranteed some sleep with the location closing from midnight to 8 am.
Game Jam Tip: Don’t sacrifice sleep and eat; it won’t help your brain function at its full potential.
While eating our breakfast, we brainstormed several ideas for the game, but Furotako stood out.
The name clicked instantly, and we knew it had branding potential.
From there, Noé and Manuel designed the logo to feature the main character—our little bath-time octopus—right in the text. It captured the fun, quirky spirit of the game perfectly. 🎨✨
By the way, let me introduce you to the team!
We divided responsibilities to keep production smooth:
The real magic happened when we:
By the end of Day 1, we had:
Jwhy surprised us by modeling the Duck Police Officer (the villain) overnight.
With just a few hours left, we scrambled to polish everything:
But time was flying. We were deep into crunch mode, barely looking at the clock.
It was time to deliver the game, and we rushed to finalize everything.
Then we hit a huge problem— the menu didn’t work. No way to start the game.
🫢“Why leaving that part to the very end?”
I scrambled to fix it, pushing past the deadline, and after some quick debugging, I finally got the menu working. Relief… or so I thought.
Then came the next disaster— the game wouldn’t launch.
At first, I thought, “Okay, normal bug, easy fix.” But no.
💀 Panic mode activated.
The rest of the team stood behind me, watching as I tried to fix it.
Meanwhile, other teams were already presenting their games on the giant screen.
We tried everything:
Finally, one version launched on my PC. Not great, but at least we had a playable build.
We stepped onto the stage. I thanked everyone on the mic (Atlangames, the School of Design, my team), feeling a mix of exhaustion and pride.
We hit “Play” in front of the entire audience.
💥 Black screen. Fatal error.
Silence 😨.
We tried another PC—the one we had already tested before. CRASHED AGAIN.
The audience waited. The tension was unbearable.
There was only one PC left in the team that hadn’t been tested yet.
This was it. Our last shot. We plugged in the USB, booted up the game, and hit “Play.”
🔥 BAM. IT WORKED.✨
The audience loved it—cheering at every near-miss jump, laughing at the Duck Cop boss, and groaning in disappointment when the octopus sank.
It was an insane rollercoaster, but we survived the Game Jam. Furotako was alive. 🎮🐙
After 48 hours of madness, here’s what I took away:
Would I do it again? 100%.
But next time, I’ll prepare the tools and project in advance with pre-made menus. It will be mandatory to package the game regularly to avoid experiencing that same level of stress!
🎮 Play Furotako Now on GameJolt
🎥 Watch the whole journey in the Vlog
🚀 Consider UGO to organize and ensure your own project’s success
❓ What is a Game Jam?
A Game Jam is a short-time event (usually 48h) where teams create a game from scratch based on a surprise theme.
❓ How do you survive a Game Jam?
By finding a game idea fast, planning well, keeping your scope small, not avoiding sleep nor eating, testing your game early and managing stress efficiently.