We all love starting games. But finishing them? That’s where the real challenge begins.
📺 Watch the video walkthrough:
Let’s be honest: starting a game is exciting. Ideas come fast. Prototypes appear in hours.
But finishing? That’s where motivation crashes, scope explodes, and projects quietly disappear into your archive folder.
After years of repeating that cycle, I asked myself the tough question:
Is it really about talent and time — or is it about methodology?
Because when I was a Software Engineer, I could pass the delivery phase of digital products successfully.
What changed wasn’t my skills or tools.
It was how I organized everything:
That’s when I finally saw real progress.
So I built myself a system — one I could rely on.
And I used it to ship a full project from idea to release.
That project? UGO itself.😁
UGO stands for Ultimate GameDev Organizer. It’s a Notion system I built to help indie creators:
Initially, I made it for me. But I realized others were struggling with the same things. So I turned it into a template anyone can use.
Here’s what’s inside the system:
No fluff. Just a system to help you stay on track — and actually ship.
UGO was built for:
It’s flexible enough for one-person projects, and scalable for studio-size tasks.
If this resonates, check out the full video where I explain:
🎥 Watch the full walkthrough here
And if you want to try it:
🆓 Try the free version — Get TGO on Gumroad
💼 Grab the full template — Get UGO on Gumroad
I’d love to know — how do you organize your game dev process?
What’s helped you stay on track and actually finish?
Feel free to reach me on Discord or email me at guillaume.escarieux@mineogames.com. Let’s build better games — and finish them too.
UGO (Ultimate GameDev Organizer) is a Notion-based productivity system designed specifically for game developers.
It helps manage scope, tasks, documentation, sprints, time tracking, and more — all in one place.
That’s exactly what it’s for.
UGO is built to move you from “endless prototyping” to actual release.
By structuring your backlog, sprint planning, and time tracking, it keeps you grounded and focused through the full production cycle.
Not at all. UGO is made for solo devs too.
In fact, it was originally created by one. Everything is flexible and scalable — use only what you need, and hide the rest.
Tiny GameDev Organizer (TGO) is a free, simplified version of UGO — great for game jams, fast prototyping, or students starting out.
UGO is the full version, designed for longer or more complex projects with more structure.
🆓 Try TGO here → Get TGO on Gumroad
Yes — we used UGO to plan and ship our Global Game Jam 2025 project, Furotako.
It helped us stay organized during tight deadlines, from task tracking to post-mortem review.
🎮 Read the full story → Furotako: Game Jam Post-Mortem